Lecturing at the New York Film Academy
Over the last year I have compiled and taught a research based, rigorous UX program to both game design and cinematic VR students at NYFA. Topics include: Physical UX, Volumetric Filmmaking, Immersive Interfaces, Vection, Embodiment, Presence, Cognitive Load Management as well as full Design Sprints.
As such, I have been a part of dozens of individual VR projects and counting.